May 22 2012
SORCERY™ CASTS A SPELL ON GAMERS EVERYWHERE TODAY, EXCLUSIVELY FOR THE PLAYSTATION®3 (PS3™) SYSTEM
Newest Addition To The PlayStation®Move Motion Controller Software Line-Up Brings The World Of Wizardry To Life With A Magical Experience For Players Of All Ages
FOSTER CITY, Calif., May 22, 2012 – Sony Computer Entertainment America LLC (SCEA) announced today the North American launch of Sorcery™, exclusively for the PlayStation®3 computer entertainment system. Developed by The Workshop, in collaboration with Sony Computer Entertainment Worldwide Studios (SCE WWS) Santa Monica Studio, Sorcery puts the power in the players’ hands using the PlayStation®Move motion controller to conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms. On their journey, players will encounter a multitude of enemies, solve ingenious puzzles, learn powerful spells, and craft strange potions immersing them in a unique fantasy adventure like never before.
"Sorcery has remained one of the most eagerly anticipated titles for PlayStation 3 since it was first announced and we're thrilled to offer this unique title to gamers everywhere today," said Guy Longworth, Senior Vice President, PlayStation Brand Marketing, SCEA. "Built from the ground up with PlayStation Move in mind from the beginning, Sorcery takes full advantage of our motion controller’s precision to provide a compelling gaming experience that is sure to capture the imaginations of players of all ages."
The Sorcery feature set begins with the PlayStation Move motion controller, which players use as a magic wand to cast extraordinary spells, brew enchanted elixirs, solve clever puzzles, and defeat the forces of darkness. The gesture-based casting system allows users to chain together basic spells into powerful combinations—freeze and shatter enemies, electrocute them with lightning called down from the heavens, or incinerate them in a lethal firestorm. Players can also collect magic items, learn new spells, and concoct upgrade potions to turn their humble apprentice into an unstoppable magic force.
In the Sorcery world, the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night. As a young sorcerer’s apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. You play as Finn, the teenage apprentice of an older wizard named Dash. Finn has a great deal of promise as a sorcerer, but he's impatient and undisciplined. Dash's careful and studious approach to magic has left Finn tired and desperate for more advanced real spell-casting. As the story begins, Erline (Dash's talking cat) taunts Finn into traveling with her to the land of the dead. She expects him to flee in fear when he sees his first ghost, but instead Finn discovers what he's always suspected—he's a natural-born spell caster. As Finn, players can explore five unique realms, each with their own enemies and challenges. Descend into the Kingdom of The Dead to battle the Banshee and the Restless Dead warriors, venture into the Endless Stair where vicious bogeys are wreaking havoc, brave the Faerie Forest, raid the Slumbering Palace to free Lord Fey, the Faerie King, and much more.
Sorcery is a single-player action adventure experience that has an ESRB rating of "E10+" for Everyone 10 and older. It requires the PlayStation Move motion controller and PlayStation Eye camera, along with the PlayStation Move navigation controller or DUALSOCK®3 or SIXAXIS™ wireless controller. For more information about the ESRB, visit www.esrb.org. For more information about Sorcery, visit http://www.sorcery.com/.
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©2012 Sony Computer Entertainment America LLC. Sorcery is a trademark of Sony Computer Entertainment America LLC. Developed by The Workshop. “PlayStation” and the “PS” Family logo are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc. “SONY” and “make.believe” are trademarks of Sony Corporation. PlayStation®Move motion controller and PlayStation®Eye camera required (sold separately).
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