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April 24 2003

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INSOMNIAC GAMES RETURNS WITH RATCHET & CLANK™: GOING COMMANDO EXCLUSIVELY FOR PLAYSTATION®2

press release - Ratchet going commando FOR IMMEDIATE RELEASE

INSOMNIAC GAMES RETURNS WITH RATCHET & CLANK™: GOING COMMANDO EXCLUSIVELY FOR PLAYSTATION®2

Sequel to the 2002 Smash Hit, Ratchet & Clank Explodes with More Weapons, More Gadgets and an Enhanced Economic System

FOSTER CITY, April 24, 2003 – Sony Computer Entertainment America Inc. announced today the worldwide fall 2003 release of Ratchet & Clank™: Going Commando, a weapons-based, action-adventure game designed exclusively for the PlayStation®2 computer entertainment system. Created by Insomniac Games, the developer of last year's critically-acclaimed Ratchet & Clank™ and the highly acclaimed and record-setting series Spyro the Dragon™ on PlayStation®, Ratchet & Clank: Going Commando incorporates many of Insomniac's signature gameplay elements, including fun-filled action, inventive character designs and an imaginative storyline – plus tons of new explosive additions!

Incorporating challenging new elements of gameplay such as a new experience-based character growth system, upgradeable weapons and armor, a more dynamic economic system and truly unique gameplay modes such as gladiatorial arenas, space combat and "spherical worlds," Ratchet and Clank: Going Commando takes gamers on a hilarious adventure to save a brand new galaxy. Twenty of the coolest new weapons and hi-tech gadgets ever imagined have unique upgrade capabilities that are unlocked as players gain skill and experience, offering gamers more ways to blow things up. There are also "maxigames" available throughout the adventure that can be played over and over again to earn experience, money and prizes, giving gamers the chance to test their skills in gladiatorial arenas, unique spherical worlds and fast-paced space combat.

"We are elated to have one of the most talented and imaginative teams, Insomniac Games, reunite the dynamic pair of Ratchet and Clank in the next installment of the series," said Ami Blaire, director, product marketing, Sony Computer Entertainment America. "Ratchet and Clank: Going Commando incorporates many of the same compelling elements that clearly differentiated the series' first game from everything else in the market last year. No doubt, this will be another genre-breaking title that will leave gamers hanging onto the edge of their seats this holiday season."

Ratchet & Clank: Going Commando is set in a unique vibrant galaxy featuring 20 all-new innovative planets and filled with all-new character designs, magnificent graphics and a compelling storyline. This invigorating sci-fi, action-adventure also delivers beautiful diverse environments approximately one and a half times larger than those in the first Ratchet & Clank.

All-new character designs, a compelling plot, and a unique arsenal of more of the coolest weapons and high-tech gadgets ever created enable players to blow up anything and everything standing in their way. With the new character growth system, players can also enjoy building Ratchet's and his weapons' power as they progress through the game. Furthermore, Ratchet begins the game in a new commando suit and throughout the adventure can accumulate up to five levels of armor.

Delving into RPG territory, the new character growth system allows players to earn more nanotech (hit points) by defeating enemies. By gaining experience, Ratchet can increase his nanotech units from four to 80 by the end of the game. Enemies, grow in strength, (like Ratchet) and by the end of the game can take up to 120 hit points of damage, forcing players to strategically manage their powerful artillery.

With the enhanced weapons system, gamers can upgrade each of their weapons to provide more variety, more power and added enjoyment. Featuring 20 brand-new weapons with unique unlockable upgrades as gamers gain skill and experience, more than 50 weapons and gadgets are available by the end of Ratchet and Clank's journey.

Having defeated Chairman Drek in their last intergalactic adventure, Ratchet and Clank find themselves returning to a more sedate lifestyle – until they are kidnapped and taken far away to the Bogon Galaxy. Upon their arrival, they are propositioned by Abercrombie Fizzwidget, the quirky CEO of the largest (and only) corporation in the Bogon Galaxy, to investigate the whereabouts of one of Megacorp's most promising experimental products, which has been stolen by a mysterious masked figure. Mr. Fizzwidget extends an offer that Ratchet cannot refuse; the promise of adventure that he's been longing for, a fully paid health plan, access to new weapon technology, a penthouse suite in Megapolis, and the chance to receive training to become a certified commando. Meanwhile, since Clank is hesitant to reunite with Ratchet on another set of adventures, Mr. Fizzwidget lures Clank to stay by offering him a cushy accounting job at Megacorp.

It's not before long that Ratchet and Clank find themselves entangled in action and mayhem. Along the way, the duo encounters many dangerous foes, but with a plethora of the coolest and most inventive weapons and gadgets ever, Ratchet and Clank set out to destroy anything and anyone who stand in their way of discovering the secrets that lie behind "The Experiment."

The independent Entertainment Software Rating Board (ESRB) has not yet rated Ratchet and Clank: Going Commando. For more information about the ESRB visit www.esrb.org.

About Insomniac Games

Insomniac Games is an independent developer which creates cutting-edge technology, graphics and gameplay for the PlayStation 2 computer entertainment system. Additional information can be found on the company's web site at http://www.insomniacgames.com.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation® and PS one™ game console, and the PlayStation®2 computer entertainment system. The PlayStation 2 computer entertainment system is set to revolutionize the home entertainment market, offering the most compelling interactive content and the capability to be used as a network terminal in the coming broadband era.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console and the PlayStation 2 computer entertainment system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.