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March 02 2005

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SOCOM 3: U.S. NAVY SEALs Fact Sheet

Untitled Document

SOCOM 3: U.S. NAVY SEALs

FACT SHEET

Publisher:

Sony Computer Entertainment America Inc.

Developer:

Zipper Interactive

Platform:

PlayStation®2 computer entertainment system

Genre:

Action/Military Strategy

Players:

Single-player offline, online details TBA

Peripherals:

DUALSHOCK®2 analog controller, memory card (8MB)(for PlayStation 2), Network Adaptor (Ethernet/Modem) (for PlayStation 2), SOCOM and USB headset (for PlayStation 2) (sold separately)

Launch Date:

Fall 2005

Target Age:

17 and older

Rating:

RP for Rating Pending


OVERVIEW

Protect America from enemy forces in urban and rural warfare throughout the world in SOCOM 3: U.S. NAVY SEALs, exclusively for the PlayStation®2 computer entertainment system. SOCOM 3 builds on the strengths of the multimillion-selling franchise to firmly establish both single-player and multiplayer as equally outstanding game experiences. Created in association with the U.S. Naval Warfare, SOCOM 3 is as close as you can get to being a Navy SEAL on PlayStation 2.

Explore three new Areas of Operation (AO): Morocco, Poland, and Bangladesh. Streaming environment technology allows gameplay maps to be five to six times larger than in SOCOM II: U.S. NAVY SEALs. In addition, multiple save points eliminate having to replay a failed mission from the beginning, allowing for seamless progression through the plotline.

For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience. Vehicles are drivable by both players and AI and cover a range of military and civilian vehicles including tactical turret-equipped pickups and the SEAL-team configured military HMMWV and SOC-R Assault Boat.

The innovative new weapon customization system in SOCOM 3 allows players to use more than 30 different weapons and attachments, resulting in nearly1,000 different weapon combinations. The new Team Command Actions (TCA) allows you to quickly give your teammates context sensitive commands such as move to, breach, and more, simply by pointing at the location and pressing a single button. Combined with more complex team and enemy AI behavior, SOCOM 3 presents a fully immersive and more intense tactical experience than ever before.

KEY FEATURES

  • New Areas of Operation: Morocco, Poland, and Bangladesh, are designed with detailed plots and varied mission destinations.
  • Land and water vehicles, drivable by both players and AI characters bring new tactics to the SOCOM franchise.
  • Using 31 authentic weapons and 21 compatible attachments on multiple hard points, players have nearly 1,000 different weapon combinations for customized combat execution.
  • New Team Command Actions let the player direct the fireteam quickly with a single button press.
  • Complex AI behavior makes use of cover positions, blind firing, and fallback behavior to better simulate urban combat. Leader AI provides rallying behavior and coordinated chain-of-command scenarios.
  • Swimming and water combat play a tactical role in SOCOM 3. Use water for cover or pilot strike boats for waterborne assaults.
  • Streaming environment technology enables gameplay maps five to six times the size than in SOCOM II . Larger maps provide much more varied and rich gameplay experiences.
  • Multiple paths to mission resolution bring replayability and variety to the single-player experience.
  • New technology brings advanced particle and graphic effects for more realistic weaponry, environments, and equipment.
  • Association with Naval Special Warfare Command ensures authentic and realistic SEAL gameplay and mission designs.
  • NOTE: Features subject to change without notice as SOCOM 3 is in development.

    MARKETING

    Sony Computer Entertainment America will launch a blockbuster multi-million dollar marketing campaign in support of SOCOM 3: U.S. NAVY SEALs. Marketing support will include: national television campaign, print advertising campaign, dedicated online advertising, viral and guerrilla marketing, demo discs, direct marketing, online tournaments, event marketing, retail promotions, online promotions, dedicated point-of-purchase displays, full public relations support, full Web site coverage and feature coverage in the Official PlayStation Magazine/Underground CD .