May 11 2004
From the creators of Frequency p , Amplitude and Karaoke Revolution p comes EyeToy : AntiGrav p p a game that implements the EyeToy technology in a completely new way through hoverboard gameplay. EyeToy: AntiGrav represents the first step in incorporating EyeToy into character control gameplay through the use of facial and body recognition technology. It is also the follow up to the highly successful EyeToy: Play , which sold over 4 million units worldwide since its release, and EyeToy: Groove , which enables players to dance in time with one of 28 licensed songs.
For the first time, players will move their body, not a controller, to guide their 3D character in steering, jumping, ducking, grinding, acceleration, braking, and tricks, as they interact with the environment and avoid obstacles. An original, interactive soundtrack produced by Apollo 440 changes according to the action on the screen.
Advanced motion tracking and body recognition technology enables racers to control their character in a marionette-like fashion, providing a level of physical immersion unprecedented in videogames. Gamers will fly past mile-high skyscrapers, drop off death-defying vertical cliffs and weave in and out of flying traffic at breakneck speeds as they progress through 10 dynamic levels spread out over five unique futuristic locations. Ga mers can pick the best racing line and discover hidden areas and unlockable sections along the fast-paced courses. Compete against three AI-controlled hoverboard racers in Speed mode, or challenge a friend as you race alongside the pghostp image of your friend's best performance in Multiplayer mode. In Style mode, players perform sick tricks, complete insane target combos, and fly through twisty ring sections as they try to rack up the most points in order to beat each level.
Taking the skate and snowboarding countercultures to new heights, EyeToy: AntiGrav features eight original characters with their own unique riding styles, animations, and signature Super Trick. Each is equipped with the latest gear and technology that best suits their racing style, with the opportunity to earn gear upgrades in competitions throughout the game.
EyeToy: AntiGrav is the first 3D character based EyeToy game that uses advanced motion technology to track facial and body movement in an extreme racing environment.
F r om the developers of Frequency p , Amplitude and Karaoke Revolution p.
The player's movements are processed to control steering, jumping, grinding, ducking, acceleration, braking, tricks, environmental interaction, and interface navigation.
An innovative trick system allows the player to use their own body to create trick combos by combining flips, spins, rolls, grabs, and kick flips into an array of insane new aerial maneuvers. Players can get huge air and perform a series of tricks in time to pull of the character's Super Trick.
EyeToy: AntiGrav features eight original characters, each with their own style and equipment, who are all part of the hoverboard scene.
Strap on your hoverboard and shred over diverse terrain through five different environments (10 levels total with Speed and Style mode), grinding on rails and taking flight to perform sick tricks, while interacting with the environment and listening to the original soundtrack.
Race against three AI characters in Speed mode or shred your way through each level to accumulate the most points in Style mode.
Choose between Speed or Style game modes or compete against your friends as you race alongside the pghostp image of your their best performances.
Explore multiple paths on each course, discovering short cuts and unlockable sections for gameplay versatility.
An original, interactive soundtrack by Apollo 440 captures the energy and excitement of each race in EyeToy: AntiGrav.
Unlock new skins, upgraded equipment, and secret characters as you progress through the game.
Sony Computer Entertainment America will support EyeToy: AntiGrav with an aggressive marketing campaign that will include national television, print, online and viral advertising campaigns, full promotional support, retail point-of-purchase displays and merchandising support, widespread public relations support, dedicated Web page, Web promotions, sampling opportunities, and feature coverage in the Official PlayStation Magazine/Underground DVD.