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adhocParty for PSP™ (PlayStation®Portable)

Important Notice for Using adhocParty for PSP™

Operation of all titles that support ad hoc mode is not guaranteed with this software and service.
The game may not operate normally for some communication environments or customer defined game (software) environments.
Information about titles for which operation has been verified is presented in this manual and at the official PlayStation® website .
PlayStation Network parental controls will not prevent children from online play of age-restricted content even if the content restriction PlayStation Network parental control has been set.

The following equipment and environment are required to use adhocParty for PSP™.

  • A PlayStation®3 system equipped with the wireless LAN feature
  • The 20 GB model (CECHBxx) is not equipped with the wireless LAN feature and cannot be used.
  • Use the PlayStation®3 system with a wired connection to a broadband network. The wireless LAN connection cannot be used. 
  • A PSP™  (PlayStation®Portable) system
  • The PlayStation®3 and PSP™ system software should always be updated to the latest version.
  • A registered Sony Entertainment Network account
  • This feature cannot be used with a sub account for which chat use is restricted. Obtain approval for use of chat features from the master account manager (a parent or guardian) before using adhocParty for PSP™.

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Notes Concerning Use
adhocParty for PSP™ is a service that will be used by an unspecified, large number of people. Please treat other players with respect.
  • In a lobby or room, be polite and respectful to other players so that you are not a nuisance to them.
  • The use of hardware or software not officially supported by SCE, and the use of modified saved data, is strictly prohibited.
  • When exchanging data with other players, be careful about the contents. If it contains modified saved data, your own data may be corrupted.
  • The game may not operate normally for some network environments or customer defined game (software) environments.
  • SCE is not responsible in any way for any trouble that may occur among users who are communicating through this software.

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How to Enjoy adhocParty for PSP™

adhocParty for PSP™ enables the ad hoc feature of the PSP™  system and the broadband network feature of the PlayStation®3 system to be used for network gameplay of PSP™  titles that support ad hoc mode with players nationwide.

This software does not support network gameplay in infrastructure mode. To enjoy network gameplay with PSP™ -specific software that supports infrastructure mode, look at the instruction manual that was supplied with the game to be used and check your environment and configuration.

In a Lobby, find partners to play with or meet friends to engage in ad hoc mode gameplay of your favorite games.

*To engage in ad hoc mode gameplay, members must use the same PSP™ -specific software.

Besides ad hoc mode gameplay, you can also converse through text chat or voice chat with partners nationwide in a Lobby or Room.

When conversing in a Lobby or Room, be respectful of others, follow rules, and consider the feelings of the person you are interacting with when posting. Also, in a Lobby, please keep in mind that many players can see your conversation. Since you may also be conveying your conversation to other people than the partner to whom you want to convey it, refrain from exchanging personal information.

Also, if you intentionally reset or disconnect during adhoc mode gameplay, it may bother the players you are playing with. Please refrain from doing this.

* Note that your use of adhocParty for PSP™ may stopped without warning if you engage in conduct that bothers other players. For other notes or precautions, see "Rules for Use of adhocParty for PSP™."

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Processing Flow for Using adhocParty for PSP™

To begin ad hoc communication gameplay using adhocParty for PSP™, proceed as follows.

  1. Connect the PlayStation®3 system to the Internet and sign in to PlayStation®Network.
  2. After adhocParty for PSP™ starts up, select [Start] to move to the Lobby selection (World selection) screen.
  3. Select any Lobby that you like to move to the Lobby screen.
  4. Converse through text chat with players in the Lobby.
  5. Find partners to play the same game and create a Room to put together a party. (depending on the type of Room that is created, a maximum of four, or a maximum of eight PlayStation®3 systems can "enter" a room).
  6. When members join the Room, set the PSP™ -specific software that you want to play to ad hoc mode. *The method of setting software to ad hoc mode varies depending on the title. For details, refer to the software manual for the game in use.
  7. After connection between the PlayStation®3 and the PSP™  system is established, you can begin ad hoc mode gameplay.
  8. In a Room, players can engage in text chat or voice chat using a wireless headset for the PlayStation®3 system or the microphone feature of the PlayStation®Eye USB camera for PlayStation®3.
  9. In a Lobby, you can bookmark your current location or initiate a request to become a Friend.

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Operations (Wireless Controller)
  • Confirm/select
  • Cancel
  • View options (in a Lobby or Room screen)
  • Perform avatar action (in a Lobby screen), switch voice chat group(in a Lobby screen)
  • Directional buttons:  Move cursor (when menu is displayed), emit a sound call (in a Room screen)
  • Left stick:  Move cursor/pointer
  • Right stick:  Scroll chat log
  • L1 button:  Select World (in a World screen), resize text (when chat log or comment is displayed; in a Lobby or Room screen)
  • R1 button:  Select World (in a World screen), resize text (when chat log or comment is displayed; in a Lobby or Room screen)
  • PS button:  Quit adhocParty for PSP™
  • SELECT button:  Display environment configuration (in a lobby screen), enter a single line message (in a Room screen)
  • START button:  Display the on-screen keyboard (for character input)

*This software does not support the motion sensor function or vibration function of the DUALSHOCK®3 wireless controller.

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Title Screen

Title Screen

  • Start:  Connect to the online World.
  • Jump:  Move directly to any lobby from a previously registered Bookmark list or Friends list.
  • Adhoc:  Search for a PSP™ system that is operating in adhoc mode. To play a game in adhoc mode, set adhoc mode within the game.
  • Search for Game:  Search for a player (Room) playing the same game. To search, you must start the game that is to be played and set it to adhoc mode.
  • Information page:  Display this manual. It exhibits updated information and explains how to use the software.

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World Screen

World Screen

  • A set of Lobby icons arranged in a ring is called a World. You can use the L1 button or R1 button to switch the World.
  • If you use the left stick to select a Lobby icon from the ring, and then use the × button to confirm it, detailed information about the selected Lobby is displayed. If you use the × button again for confirmation, you will join the Lobby, and if you press the ○ button, you will return to the World screen.
  • The maximum number of people (or PLAYSTATION® systems) that can "enter" one Lobby is 32.
  • In the detailed information of a Lobby, you can see the number of people who have joined the Lobby, the number of Friends who have joined the Lobby, and the numbers of 4-person Rooms that were created in the Lobby.

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Lobby Screen (1)

Lobby Screen (1)

  • After joining a Lobby, you can text chat with other players. To post a message, press the START button to display the on-screen keyboard and enter characters. You can also use a USB- keyboard connected to a PlayStation®3 system. The settings related to the USB- keyboard can be changed under [Settings] ® [Accessory Settings] in the home menu of the PlayStation®3 system.
  • In addition to doing text chat, you can express your feelings by using an avatar action. Press the □ button to display a menu of avatar actions and use the left stick to select from four poses.
  • You can move your own avatar by using the left stick to manipulate a donut-shaped pointer and confirming at the specified location. (If there is another player's avatar or room there, your avatar will move to the nearest empty location.)
  • If you place and confirm the pointer on your own avatar or location, you can create a Room at that location. When creating a Room, you can select a 4-person Room, turn voice chat on or off, set whether or not the room will be available for search, and so on.
  • If you place and confirm the pointer on another player's avatar, you can move to the nearest empty location next to the selected avatar and converse only with the specified player. (The conversation will not be visible to other players.) You can also request to become a Friend.

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Lobby screen (2)

Lobby screen (2)

  • If you place the pointer on a Room icon, information about a Room that was created by another player will be displayed.
  • If you place the pointer on a Room icon and press the confirm button, you can join a Room that was created by another player.
  • A Room can be a Free Room or a Password Room. A password is required to join a Password Room. The password is set when the player creates the Room. It is convenient to use a Password Room to rendezvous with a friend, etc.
  • If no password is set when creating a Room, it becomes a Free Room. Any other player can freely join or leave that Room. A Free Room should be used for finding new playing partners.
  • When creating a Room, you can enter a comment that can be read by players in the Lobby. If you enter specific information such as the name of the game that you want to play together, you can find new playing partners more easily.
  • If you press the △ button in a Lobby, an option menu will be displayed and you can go to the location where a Friend is or make a record of the Lobby where you are currently located. You can directly go to a recorded Lobby using the Go To button of the Title screen. You can see the list of conversations in a Lobby by selecting the [Chat Log] button. You can also leave a Lobby and return to the World screen by using this option menu.

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Room screen

Room screen

If you join a Room, you can engage in ad hoc mode gameplay on a PSP™  system with members of the same Room.

By joining a Room, players not only can text chat but can also voice chat using a wireless headset for the PlayStation®3 or the microphone feature of the PlayStation®Eye USB camera for PlayStation®3. The settings related to the wireless headset or USB camera can be set under [Settings] > [Accessory Settings] > [Audio Device Settings] in the XMB menu of the PlayStation®3 system. For more information, refer to the instructions supplied with the device and the user’s guide (online manual). You can access the user’s guide by selecting [Network] > [Online Instruction Manuals] in the XMB menu of the PlayStation®3 system or by accessing http://manuals.playstation.net/document/ from a PC.

To use voice chat, the voice chat setting must be set to [On] when the Room is created. Voice chat cannot be used in a Room for which the voice chat setting is off (the voice chat prohibited mark is displayed).

If you press the SELECT button within a Room, you can enter a single line message of at most 13 characters. The single line message that you enter is displayed next to your avatar, and you can also rewrite it or use it as a notice to other players.

You can switch the group you are conversing with in voice chat by pressing the □ button within a Room for which the voice chat feature is on. The groups are divided into two groups, shown by filled in avatars and outlined avatars. The conversation of a different group cannot be heard.

If you press the R3 button when using voice chat within a Room, you can mute the voice chat.

If you press a directional button within a Room, you can send out an audio Sound Call notice.

If you press the △ button within a Room, you can display the option menu to rewrite the Room comment (only the Room creator). You can also leave a Room from the option menu.

The creator of a Room can use the option menu to force a member in the Room to leave. However, this feature for forcing a member to leave a Room should be used with careful judgment.

The creator of a Room can use the option menu to close the Room. Closing the Room is recommended so that partners who have assembled to play a game will not be bothered during gameplay by other players entering the room.

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Advice

  • Settings
    In a Lobby, you can press the SELECT button to display the settings menu to change the sound effects or background settings, or to switch the channel for receiving the PSP™ system's ad hoc signal. Also, if voice chat has been enabled, you can also turn voice input/output on and off.
    Images that can be used with the background setting must be JPEG or PNG format images that do not exceed full HD size (1920´1080 pixels). These images must be saved under [Photo] in the XMB menu. To change the background, at least 17 MB of free space is required on the hard disk drive of the PlayStation®3 system.
    If you use the PlayStation®3 system's Internet Browser to access the adhocParty for PSP™ introduction page at the PlayStation®Network Official Site, you can download wallpaper samples. Feel free to use these samples.
  • Saved Data
    adhocParty for PSP™ saves information such as visited lobbies and registered lobbies as saved data on the hard disk drive of the PlayStation®3 system. The information that is saved consists of Bookmarks (up to 20) that were registered from the option menu of a Lobby and sound effects that were changed in the settings. The visited Lobby history (up to 10) is not saved. (It is reset when the game ends.) One set of saved data can be saved per PlayStation®3 system user. To save this data, at least 113 KB of free space is required on the PlayStation®3 system's hard disk drive. Saved data is automatically overwritten.
  • Supported Video Output
    adhocParty for PSP™ supports the following video output modes. For information about video output mode settings and equipment required to use the video output modes, refer to the instruction manual of the PlayStation®3 system. 720p, 480p, 480i
  • Registering Friends
    Members who played in the same Room within adhocParty for PSP™ are added to [Friends] > [Players Met] in the XMB menu of the PlayStation®3 system. This can be used to send messages to members or add Friends.
  • Communication Environment
    A guest player's environment depends on the communication environment of the host player who created the Room during communication in ad hoc mode with members in a Room. Please note that the network connection may be unstable due to the conditions of that player's Internet connection.
  • Ad hoc Communication Reception
    The PlayStation®3 system connects to ad hoc signals of PSP™ systems in the order it receives the signal. If a PSP™ system that is already operating in ad hoc mode is nearby, the system may be connected first. One PlayStation®3 system can recognize up to three PSP™ systems.
  • Precautions When Using a Broadband Router
    Communication with another PlayStation®3 system may be restricted depending on the configuration of the broadband router in use. If communications between players cannot be established, refer to the user’s guide (online manual) at the following URL to check the PlayStation®3 system’s network settings: http://manuals.playstation.net/document/
  • When Players Cannot Play Because of Network Connection Type Differences
    Verify the NAT type from the network settings of your PlayStation®3 system. If the NAT type is 3, you may not be able to connect with other PlayStation®3 systems and may not be able to communicate in ad hoc mode. If you are using a router in an office or a housing complex, the NAT type may be 3. Check with your Internet service provider and the instructions supplied with the network device you are using.
  • Settings for Data Transfer
    When configuring the network settings of your PlayStation®3 system, select [Automatic] for the MTU setting. If something other than [Automatic] is set, the software may not operate normally.
  • Precautions When Using Voice Chat
    When voice chat is enabled, delay may be introduced during gameplay.
  • Background Music Playback
    While using adhocParty for PSP™, you can play your favorite music that has already been stored on the PlayStation®3 system from sources such as audio CDs.  To play music, press the PS button to access the XMB menu, and then select the track you want to play under [Music]. ※You cannot play a track in a Room in which you are using voice chat.
  • Screensaver Feature
    While adhocParty for PSP™ is active, if no input occurs for at least five minutes, the screensaver feature will start and the screen will go dark. If there is any input from the controller or keyboard or if another player enters the Room, the screensaver will be cancelled automatically.
    Note that the screensaver feature will not start up while browsing the Information page
  • Search for Game Feature
    If the Search for Game feature is used, you can search an individual World for players (Rooms) where the same game is being played. Up to 20 players (Rooms) are displayed in the search results. If you cannot find the room you are interested in, or if there are too few players in the search results, you can return to the Search screen and try again. To move to a location that was selected from the search results, you will be transferred to the Lobby where the Room is located, rather than directly jumping into the Room. Near the room you selected is a greeting avatar to welcome you. If you have moved to a Lobby from the Search for Game feature, you can use the Option menu to call the Search screen from the Lobby. Use this if you want to do a search again if the selected Room already cannot be entered or the Room was already cleared.

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Verified Titles

Verified Titles

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Terms of Use

adhocParty for PSP™ Terms of Use

adhocParty for PSP™ (hereafter, "this service") is a service provided by Sony Computer Entertainment Inc. or its subsidiaries (SCE) to customers for use with a PlayStation®3 entertainment system and a PSP® (PlayStation®Portable) system.

This service can be used only after you have read and accepted these Terms of Use. A customer who uses this service is deemed to have legally accepted these Terms of Use. If you are under a legal age of majority, you must ask your parent or your PSN master account to accept these Terms of Use on your behalf.  In addition, the terms of the "PlayStation®Network: TERMS OF SERVICE AND USER AGREEMENT" for your region at http://www.scei.co.jp/ps3-eula/index.html also apply to this service.

Customers may use this service from the day they accept the "PlayStation®Network: TERMS OF SERVICE AND USER AGREEMENT" and these Terms of Use until this service is terminated by SCE. Certain requirements and limitations apply to this service.  Please refer to the service documentation or manual available at ___________for more information.  The latest software patches must be used for this service.

Customers can use this service without charge. However, all customers are responsible for any communication costs or other fees associated with connecting to the Internet.  In the future, SCE  may  charge for some or all of this service. Customers will be notified in advance.

This service may be changed without prior notice to the customer. The provision of this service may be suspended or stopped for any reason,  including  routine or emergency maintenance,  inspection of equipment or an unavoidable circumstance that SCE cannot reasonably control. SCE shall bear no responsibility for any loss that may occur to customers due to any change to this service for any reason.

This service is provided "AS IS" without any representations or warranties. Without limiting the scope of the foregoing, SCE disclaims all liability and damages regarding the use of this service with any peripheral, game, device, service or system, including the PlayStation®3 entertainment system and the PSP® (PlayStation®Portable) system. Customers are solely responsible for any liability or damage arising from their interactions with other customers or third parties.  Customer’s sole and exclusive remedy from SCE is to cease using this service.

SCE reserves the right to monitor this service, but makes no obligation to do so.  If SCE determines that the customer violates the " PlayStation®Network: TERMS OF SERVICE AND USER AGREEMENT " or these Terms of Use, SCE may terminate the customer's use of this service without any notice.

SCE can change these Terms of Use at any time. The latest Terms of Use always apply to the customer. Your continued use of this service means will signify your acceptance of these changes.  If you do not agree with the Terms of Use, do not use any portion of this service.

Established June 30, 2009

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